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Old Apr 05, 2010, 06:15 PM // 18:15   #21
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"Nerf" in title.

Lack of content in post.

/notsigned
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Old Apr 05, 2010, 06:16 PM // 18:16   #22
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Lets just nerf secondaries. That way no one profession could out play another one at their own game.
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Old Apr 05, 2010, 06:37 PM // 18:37   #23
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I still do not understand why everyone QQ's over which class is OP or which is not. Does it really effect the game that much to where you don't have fun? NOT OMG that is OP and can solo anything... BUT FUN! Isn't that the intent of a game?

Take ER (for example) it allows ele's out performs monks in many cases does that mean we should nerf it too? I know ER is a skill and SR is an att but the comparison to your argument is the same-"There is no excuse for them to be playing other professions better then that profession can play itself." Same can be said for many builds.

SR is fine the way it is. I play Necro as a primary so sure I may be biased but to me the way SR attribute works is just fine.

According to the OP, the poster only wants SR nerfed cause of one possible build out of HUNDREDS. You even said it yourself the reason minions cost so much is because you get so much back from SR. That's a balance in its self.

To me making the ratio ranks-SR return 2:1 will make the Attribute nearly obsolete. The only way that would be remotely viable is to remove the/ lessen the time restraint of 3times in 15seconds that you can gain energy.

To be honest and granted this is my PERSONAL opinion, why nerf the attribute to make it more stressful for Necros to use when it works just fine the way it is? Why kill the fun?
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Old Apr 05, 2010, 06:42 PM // 18:42   #24
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How is running out of energy, wanding, or not having many skills to choose from that are worth using fun or helpful to a group?

Last edited by Cuilan; Apr 05, 2010 at 06:55 PM // 18:55..
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Old Apr 05, 2010, 07:00 PM // 19:00   #25
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It's fun because it is a game. You're contributing to the party in one way or another by being in the group. You're adding to the damage of the party one way or another. And even if you are not doing ALL THE DAMAGE or in your words"only dealing a fraction of damage" I still found running monk in groups as a healer or bonder just as satisfying as running a damage dealer. Same as running Mesmer in DOA. Playing BIP in groups. It all contribute to the game and your team. If it is not fun then stop playing.
And why bring up the argument "as a group"? If you nerf the soul reaping attribute solely for group purposes then you're forgetting about the Solo part of game play.
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Old Apr 05, 2010, 07:09 PM // 19:09   #26
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Before any further "nerf" I would prefer ANet to overhaul the AI, particularly in the use of energy and thus the management of it. Yes, I run 2 necros in my setup purely because of the fact that the current version of SR offsets the effect of stupid heroes.

Maybe once the AI is stable, then look at overpowered areas of the game.

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Old Apr 05, 2010, 07:16 PM // 19:16   #27
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Originally Posted by Rushin Roulette View Post
... Also while were at that... Necros have already been nerfed twice already (Minions were onse uncapped and Soulreaping used to trigger at EVERY death, not only 3 times every 15 seconds).
Besides the capped minions, which actually is justified seeing the comapred overpowered minions from the expansios, you forgot when they killed prophecies minion masters when they destroyed verata's sacrifice, after that happened the pure prophecies minion masters are no more.

Note that i've been away from the game for a while, but as far as i was searching udates on my main character classes (that's how i found this one) i see no fix to recover the old prophecies MMs
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Old Apr 05, 2010, 07:22 PM // 19:22   #28
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I guess necros will become the new SF/600smite....


#Dismantle
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Old Apr 05, 2010, 07:36 PM // 19:36   #29
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Originally Posted by Fear The Apocalypse View Post
And why bring up the argument "as a group"? If you nerf the soul reaping attribute solely for group purposes then you're forgetting about the Solo part of game play.
Guild Wars is a co-op game and nobody mentioned anything should be done to necros for solo-play.

Guild Wars is indeed a game, but that doesn't change anything said in this thread. I guess you wouldn't mind certain professions as wanders, leechers, or minion food. Hey, they're having fun! Crit wand attack ftw!lololo!
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Old Apr 05, 2010, 08:07 PM // 20:07   #30
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Or better yet, let's just nerf the stuff that allows certain professions to play as another profession better than that profession can? That way, you know, everyone can have fun, and not just the people with the overpowered class(es).

Minion Bombing is better accomplished by heroes, making the question of which profession is better at it moot.

Yes, there are a lot of good necromancer builds that don't involve minions. Too many, in fact. That is, many of them are builds that other professions are supposed to be better at, yet they get crowded out of them by necromancers.

For example, let's assume for a fleeting moment that tomorrow Anet were to make elementalist nukes good again. Would this make Elementalists useful as nukers? No, it wouldn't, because N/Es would abuse SR and outcompete true eles, much like how they used to outcompete true rits.

They have been nerfed...And yet the problem still exists. Hence, another nerf is needed.
Are you anonyed that Necros have a lot of good bars or because they are "Better" than other classes with the other class skillbars?
Necros are pretty crap at melee (Dervs, Sins, Warriors or Paragons are better at that role. Heck, even Rits, Mesmers and Monks are better Meleemancers than Necros are).
Monks are better protters and Healers than Necros (a N/Rt healer is only better at removing conditions than the average Monk bar... but so is a Monk with Draw conditions. A Necro with Foul Feast can even remove conditions better than the whole N/Rt bar).
Rits are better Spirit spammers, and they have a very good Minion Bomber build that players can use (they can easily crowd out Necros if players would accept them).
Eles will always be the better Nuke spammers because the high energy pool with good Energy management skills still beats SR without Ele runes.
Mesmers will also always be better Interrupters and general crowd control because of fast casting and their own Skills.

Each profession has its upsides and downsides. Just because there are so many Necro bars that rely on secondary profession skills doesnt mean that necros are automatically better than those other professions at them. it just means that players have thought about more bars for Necros that use other skills... nothing more and nothing less.

The thing about SR is... either you get loads of Energy if things die at just the right time, or you get none because things arent dying fast enough... or you get too much because your Energy reserve is already full and 1 or 2 of those deaths within the 15 second limit are comletely wasted.

What you are trying to do is not balance the Necro profession, its just trying to make other professions into sub-par Necros.
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Old Apr 05, 2010, 08:15 PM // 20:15   #31
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Originally Posted by reaper with no name View Post
When used for anything other than minion masters, SR allows for almost unparalleled abuse of secondary professions. Quite often an N/X can outperform the profession that it emulates, harming the viability of builds for other professions.
I've seen a alot more Mesmers using secondary professions due to their primary attribute as opposed to necros. I've only seen about 3 necros running N/Mo, 1 necro N/E, and a couple of N/Me mainly using backfire/empathy. I can understand N/Rt to some degree but saying SR allows for unparalleled abuse is an opinion, because you're assuming your always going to get the kill. Even if that was the case most of the time the energy gain from SR won't balance out with the spells you have to cast prior to the opponents death, whether you're running an offensive or defensive bar. The professions you're "abusing" can go beyond 12 att and can prove to be a little more successful damage/support wise, which imo evens out with the gain from soul reaping
If SR is the problem then you're basically calling for a nerf to expertise as well, since it affects attack skills, touch skills, and spirits from other professions. But that wasn't the entire issue seeing as how rangers were able to use defensive capabilities with the cheaper attack skills more efficiently. The trade-off is that necros may gain energy bonus but they also lack the primary attribute for that profession as well as the ability to go beyond 12 in any of it's attribute. I don't understand the idea behind this nerf. Is it to encourage people to use other professions, which most of the time they do, or to stop relying on SR for survivability.

Last edited by Amaurosis; Apr 05, 2010 at 08:22 PM // 20:22..
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Old Apr 05, 2010, 08:23 PM // 20:23   #32
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Originally Posted by Rushin Roulette View Post
Necros are pretty crap at melee (Dervs, Sins, Warriors or Paragons are better at that role. Heck, even Rits, Mesmers and Monks are better Meleemancers than Necros are).
http://www.guildwarsguru.com/forum/d...t10422887.html
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Eles will always be the better Nuke spammers because the high energy pool with good Energy management skills still beats SR without Ele runes.
The necromancer will be using armor ignoring damage for nuking and other methods of damage.

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Mesmers will also always be better Interrupters and general crowd control because of fast casting and their own Skills.
Mesmers are one of the worst at interruption. A rit or ele can spam and/or maintain Great Dwarf Weapon. Hammer warriors or crit hammer sins can knock them down.

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Each profession has its upsides and downsides.
lol.

Last edited by Cuilan; Apr 05, 2010 at 08:27 PM // 20:27..
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Old Apr 05, 2010, 08:24 PM // 20:24   #33
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Actually its not even the necro that is overpowered individually its that as a team they extremely effective.

Take 2 necro healers and see how long they last in HM. Then try it with 2 monks. Its not the fact one necro can do monks job better its that as a team they can all do the monks job better.

Also by themselves necros can't run any build more effectively then the specific class. It is not until you introduce minions into the mix that they become more effective. Normally I would say you are now giving up 2 spaces for one, but since the minions not only provide a source of damage but also mini tanks to adsorb damage I don't think you are sacrificing a spot.
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Old Apr 05, 2010, 08:44 PM // 20:44   #34
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Originally Posted by MagmaRed View Post
I remember when Soul Reaping allowed for inifinite energy return. No waiting 5 seconds, no limit on spirits, and you could also have more than 10 minions withou skills like Masochism. When they nerfed Soul Reaping the first time there was a huge QQ session about it. Eventually everyone got over it, but it had complaints for a LONG time. I personally see no problem with Soul Reaping large enough to warrant another nerf.
yeah i agree..i dont see a problem with it now when it use to be infinite energy return..

the good times
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Old Apr 05, 2010, 08:49 PM // 20:49   #35
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Originally Posted by Cuilan View Post
http://www.guildwarsguru.com/forum/d...t10422887.html

The necromancer will be using armor ignoring damage for nuking and other methods of damage.


Mesmers are one of the worst at interruption. A rit or ele can spam and/or maintain Great Dwarf Weapon. Hammer warriors or crit hammer sins can knock them down.


lol.
1. That bar can work for necros, but a Warrior would be better at is because of the higher base armor. Either way, its a tradeoff between either more MoP Damage or more 100Blades damage. Both are armor ignoring.

2. Eles using Necro skills will deal more consistent damage than Necros using Ele skills due to the fact that the skills themselves are armor ignoring and not because one profession is better than another. That has nothing to do with SR at all.

3. Someone casting GDW on another character is not interrupting anything specific. Its just a random chance at having someone else knockdown a foe at some random point in time at the offchance that the knockdown will be during a usefull skill or not. More to, that caster NEEDS someone else to do the actual hitting, because GDW is a non-self targeting skill. Thats different than a Mesmer or ranger directly interrupting a key skill or locking down a whole skillbar with a skill such as Powerblock for example. You apparently dont know how evil a good mesmer can be, if played well.
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Old Apr 05, 2010, 08:55 PM // 20:55   #36
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I play my Necro quite a bit, and the build I use hasn't changed in the past year and a half to 2 years. It uses nothing but Necro skills and Necrosis, Technobable, and Sin Support. I don't use Necro heroes for anything but an MM (Jagged Bones bomber), and only take that one unless I'm required to use Master of Whispers. I fully understand that large numbers of people are using Sabway and Discord builds which capitalize on SOul Reaping. But I don't use a N/Rt or N/Mo to do my healing when I run hero+hench. I take a Monk and hench Monk. I rarely see energy management concerns from my hero Monk, and my Dunkoro uses Unyielding Aura which is a maintained enchantment lowering his energy regen.

I don't use the builds being described as overpowered, but I don't see them as overpowered. Although I do see some being a little too powerful, it isn't because of Soul Reaping that they become so.
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Old Apr 05, 2010, 09:03 PM // 21:03   #37
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Soul Reaping Is NOT Overpowered.

I should end there, but I should explain. Soul Reaping is a bit like having a treat after a good kill; 50e+(8/9*3) Every 15 seconds, you will have a burst of energy, but if you kill too fast, you will not feel the benefit of +9 energy; more +2 or +3 unless you just spam your entire bar.

It does not compare at all to Ether Renewal, or some Dervish skills, for energy management. Nor Ritualist's Siphon Spirit skill. Expertise isn't as good, but there are skills to help every profession with energy management.

Necromancer skills are often expensive. Let's face it, to continually spam OoP and DF, you NEED Cultist's Fervor. What does that tell you? Soul Reaping isn't Overpowered. QQ less, please.

P.S. Someone might want to clarify anything I've said as I tend to be misunderstood.
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Old Apr 05, 2010, 09:05 PM // 21:05   #38
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Originally Posted by Rushin Roulette View Post
That bar can work for necros, but a Warrior
Quote:
Originally Posted by Rushin Roulette
Heck, even Rits, Mesmers and Monks are better Meleemancers than Necros are).
Quote:
Someone casting GDW on another character is not interrupting anything specific.
Many skill bars of foes aren't so hot. Interrupting a lot is far better than one or two fast casting fast recharging skills that one may miss regardless.
Quote:
You apparently dont know how evil a good mesmer can be, if played well.
If you know how to play mesmers so well in PvE, feel free writing an advanced guide in the mesmer section.

Last edited by Cuilan; Apr 05, 2010 at 09:22 PM // 21:22..
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Old Apr 05, 2010, 09:28 PM // 21:28   #39
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Boon of Creation among other things is a big difference.
Spirit Siphon > BoC.
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Old Apr 05, 2010, 09:32 PM // 21:32   #40
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Instead of simply nerfing SR imo the better option is to rework it so that it's weaker in PvE but more widely useable in PvP.

But from a more general viewpoint the core problem isn't that necro's primary attribute or necro's skills are far more powerful compared to other classes but that in PvE the roles the necro performs well are far more useful than e.g. the roles the mesmer performs well.
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